Writing guide

Character Archetypes

What an archetype is, the twelve personality archetypes built on Jung, the story roles every cast is made of (protagonist, rival, mentor, foil and more), and how to use both without writing a cliché.

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An archetype is a pattern of character that keeps turning up because it does a job readers instantly understand. The wise old teacher, the restless wanderer, the rival who forces the hero to improve. You recognise them before you know anything else about the person, and that recognition is useful: it tells you what the character is for.

People use the word for two different things, and most confusion about archetypes comes from mixing them up. The first is the personality archetype: the twelve Jungian types such as the Hero, the Sage or the Rebel, which describe what a character wants and fears. The second is the story role: protagonist, antagonist, mentor, rival, foil, which describe the character's position in the plot. A single character has one of each. Iroh is a Sage by personality and a mentor by role. This guide covers both, then shows how to put them together.

Root idea
Carl Jung's archetypes of the collective unconscious
The 12-type list
Carol S. Pearson & Margaret Mark (2001)
Story roles
Protagonist, deuteragonist, antagonist, rival, foil, mentor…
Best used as
A starting point, not a finished character

Archetype vs stereotype vs trope

These three words get used interchangeably, but they mean different things, and the difference matters once you start writing.

ArchetypeStereotypeTrope
What it isA recurring pattern of motive or functionA fixed assumption about a kind of personA recurring storytelling device
ExampleThe MentorThe wise old Asian martial-arts master who speaks only in riddlesThe mentor dies so the hero must stand alone
Where it comes fromWhat the character wants and doesShortcuts about identity: nationality, gender, age, classPlot structure and genre convention
Effect on the reader"I know what this person is for""I've seen this person before""I know what's about to happen"
Is it a problem?No, it's a foundationUsually; it flattens the characterOnly when used without thought

Put simply: an archetype is a skeleton, a stereotype is a mask pulled over the face, and a trope is a scene you've watched before. Iroh in Avatar: The Last Airbender is a good test case. He's a classic mentor archetype, and the show deliberately plays with the "tea-loving old man" stereotype, then breaks it: he's a grieving father and a former general who besieged Ba Sing Se for 600 days. The archetype gives the audience a handle; the specifics make him a person.

The 12 Jungian archetypes

Carl Jung argued that certain images and figures recur across cultures because they reflect shared human experience. He wrote about figures like the Shadow, the Trickster, the Wise Old Man and the Great Mother. The popular list of twelve archetypes came later: Carol S. Pearson and Margaret Mark organised them in The Hero and the Outlaw (2001), originally for branding, and writers adopted it because it maps neatly onto what characters want.

Each archetype has a core desire, a core fear and a typical weakness. They're often grouped by what drives them: Ego types want to leave a mark, Soul types want freedom and connection, Self types want order and understanding. Use the filter to browse by group.

The Innocent

Wants happiness · Fears doing wrong

The Innocent believes the world can be good and acts as if it already is. Their optimism is a strength when it inspires others and a weakness when it makes them naive. Good stories test that faith without simply mocking it.

Examples
Charlie Morningstar (Hazbin Hotel), Olaf (Frozen), SpongeBob

The Everyman

Wants to belong · Fears being left out

Also called the Orphan or Regular Person. The Everyman has no special gift and stands in for the audience, so we experience the strange world through ordinary eyes. Their strength is decency and realism; their risk is blending into the background.

Examples
Bob Belcher (Bob's Burgers), Arthur Dent (The Hitchhiker's Guide to the Galaxy), Izuku Midoriya before he inherits One For All

The Hero

Wants to prove worth · Fears weakness

The Hero meets challenges head-on and grows by overcoming them. Courage and determination define them; arrogance and the need to always be fighting are their trap. Most action protagonists start here.

Examples
Tanjiro Kamado (Demon Slayer), All Might (My Hero Academia), Link (The Legend of Zelda)

The Caregiver

Wants to protect · Fears selfishness and ingratitude

The Caregiver puts others first. They make a cast feel like a home. Their flaw is martyrdom: giving until there is nothing left, or being exploited by people who take that care for granted.

Examples
Samwise Gamgee (The Lord of the Rings), Baymax (Big Hero 6), Molly Weasley (Harry Potter)

The Explorer

Wants freedom · Fears being trapped

The Explorer needs to see what's over the horizon. They're independent and curious, and their stories are about journeys. Their weakness is restlessness: they can struggle to commit to people or places.

Examples
Monkey D. Luffy (One Piece), Moana, Gon Freecss (Hunter x Hunter)

The Rebel

Wants to overturn what isn't working · Fears powerlessness

Also called the Outlaw. The Rebel attacks a system they believe is rotten. They're compelling because they say what others won't, and dangerous because the urge to destroy can outgrow the cause.

Examples
Katniss Everdeen (The Hunger Games), Robin Hood, Eren Yeager (Attack on Titan)

The Lover

Wants intimacy · Fears being unloved

The Lover is driven by connection, whether romantic, familial or a passion for beauty. They commit fully, which makes for great drama and real risk: they can lose themselves in another person.

Examples
Romeo and Juliet, Ariel (The Little Mermaid), Mitsuri Kanroji (Demon Slayer)

The Creator

Wants to make something lasting · Fears mediocrity

The Creator builds: machines, art, worlds. Their imagination solves problems no one else can. Their weakness is perfectionism, and sometimes caring more about the invention than the people around it.

Examples
Tony Stark (Marvel), Bulma (Dragon Ball), Doc Brown (Back to the Future)

The Jester

Wants to enjoy life · Fears boredom

The Jester lightens the mood, but the best ones also tell the truth that nobody else will. Comedy is their weapon and their shield. The trap is using jokes to avoid ever being serious or vulnerable.

Examples
Deadpool, Bart Simpson, the Genie (Aladdin)

The Sage

Wants truth · Fears ignorance and deception

The Sage seeks understanding and shares it. They often become mentors. Their weakness is detachment: they can study the world so closely that they forget to act in it.

Examples
Iroh (Avatar: The Last Airbender), Yoda (Star Wars), Albus Dumbledore (Harry Potter)

The Magician

Wants to transform reality · Fears unintended consequences

The Magician makes things happen by understanding how the world really works. They don't have to use literal magic, but they often do. Their risk is manipulation: the power to change things can tip into the urge to control them.

Examples
Doctor Strange, Willy Wonka, the Fairy Godmother (Cinderella)

The Ruler

Wants control and stability · Fears chaos

The Ruler takes responsibility for keeping order. At their best they're protective leaders; at their worst they're tyrants who confuse order with obedience. Kings, queens, bosses and generals live here.

Examples
Mufasa (The Lion King), T'Challa (Black Panther), Cersei Lannister (Game of Thrones)

Story roles: the jobs a cast has to fill

Personality archetypes tell you who a character is. Story roles tell you what they do in the plot. Two protagonists can be nothing alike as people, Tanjiro and Light Yagami for example, while doing the same structural job. The best characters often shift roles over time: a mentor becomes an obstacle, a rival becomes an ally.

Protagonist

Whose goal drives the plot

The story is the question of whether the protagonist gets what they're after. Most of the cast is defined by how they help or hinder that pursuit. The protagonist doesn't have to be good, only central.

Examples
Goku (Dragon Ball), Luz Noceda (The Owl House), Light Yagami (Death Note)

Deuteragonist

The second lead

Not a sidekick. The deuteragonist has a parallel arc, and their relationship with the protagonist is the story's spine. A simple test: does the ending feel unfinished if their thread is left hanging? If so, they're the deuteragonist.

Examples
Sasuke Uchiha (Naruto), Killua Zoldyck (Hunter x Hunter), Zuko (Avatar)

Antagonist

Stands in the way of the goal

The antagonist opposes the protagonist's goal. They don't have to be evil, and some are even right. An antagonist can also be a group, a system or nature itself. For the evil kind, see our guide to villain types.

Examples
Sosuke Aizen (Bleach), Ryomen Sukuna (Jujutsu Kaisen), Cersei Lannister

Rival

Sets the protagonist's ceiling

A rival competes for the same thing and forces the protagonist to keep improving. Rivals often peak early and are overtaken, so writers have to give them new goals or watch the role collapse. Rivals are not villains; many become the closest friends in the cast.

Examples
Katsuki Bakugo (My Hero Academia), Vegeta (Dragon Ball), Blue/Gary Oak (Pokémon)

Foil

Makes a trait visible by contrast

A foil's differences highlight something in another character. They don't need to fight or compete. Their job is contrast. Foils can be friends, rivals or enemies, and a single character can be a foil to several others.

Examples
L to Light (Death Note), Azula to Zuko, Sokka to Aang

Mentor

Gives the hero what they need next

The mentor teaches, equips or inspires. Their hardest job in a long story is to leave: stay too long and the protagonist never has to grow. That's why mentors so often die, disappear or fail. Some mentors are admirable; others teach lessons the hero must eventually unlearn.

Examples
Iroh (Avatar), All Might (My Hero Academia), Satoru Gojo (Jujutsu Kaisen)

Sidekick

Loyal support, lower stakes

The sidekick accompanies the protagonist, offers help or comic relief, and lets the hero talk through problems on screen. The best sidekicks get one moment where they're indispensable.

Examples
Robin (Batman), Ned Leeds (Spider-Man films), Pikachu (Pokémon anime)

Trickster

Solves problems sideways

One of Jung's original archetypes. The trickster uses misdirection, rule-breaking and charm rather than strength. They're often comic but can be terrifying, because no one can predict them.

Examples
Loki (Marvel), Bill Cipher (Gravity Falls), Hisoka (Hunter x Hunter)

Anti-hero

A protagonist without heroic virtues

An anti-hero leads the story but breaks the heroic mould through their methods, motives or personality. The label only fits when that is central to who they are, not a one-off bad day. Our anti-hero guide covers the kinds.

Examples
Walter White (Breaking Bad), Billy Butcher (The Boys), Joel Miller (The Last of Us)

Supporting slots in big ensembles

Long-running stories with large casts, such as One Piece, Naruto and Avatar, tend to fill a few recurring supporting slots. Knowing them helps you guess who will get an arc.

  • The loyalist chooses the protagonist when it costs them something. Their arc tests how much they're willing to lose.
  • The strategist is the brain of the group. They think several moves ahead and are usually outclassed in a straight fight.
  • The wildcard is powerful, unpredictable and only sometimes on side. Writers use them to break deadlocks.
  • The heart reacts to events the way the audience should. When the heart cries, you know the moment is meant to hurt.

When two characters fill the same slot, one of them usually fades. That's one of the main reasons large casts feel uneven; our guide to ensemble casts goes deeper.

Everyman vs chosen one

The everyman

Starts ordinary and earns everything they get. The story asks: what would I do in their place? Their wins feel hard-won because nothing was given to them.

Examples: Bilbo Baggins, Izuku Midoriya at the start, Joel Miller in The Last of Us.

The chosen one

Starts marked: by prophecy, bloodline or a unique power. The story asks: what would it cost to be this person? Their drama is living up to, or escaping, what they were born into.

Examples: Harry Potter, Aang, Naruto Uzumaki as the host of the Nine-Tails.

"Chosen one" is sometimes used as an insult, but both shapes are old and both work. Many modern stories blend them: Deku is chosen by All Might, but only after showing the everyman courage that earned it.

How to use archetypes when you write

  1. Pick the story role first — decide what the character has to do in the plot: oppose, teach, compete, contrast. Structure comes before personality.
  2. Choose a personality archetype that creates friction — a mentor who is a Jester behaves very differently from a mentor who is a Sage. Gojo is a mentor with a Jester's surface and a Ruler's arrogance, which is why he's memorable.
  3. Name the core desire and fear — write one sentence for each. These drive every decision the character makes under pressure.
  4. Add one specific contradiction — something that doesn't fit the type. The gentle Caregiver who is ruthless about one thing; the Rebel who secretly wants approval.
  5. Give them details no template would — a habit, a history, a way of speaking. This is what turns an archetype into a person rather than a stereotype.
  6. Plan how the archetype will be tested or changed — the Innocent who loses faith, the Ruler who must let go. See character development for arc shapes.

Worked example: mapping the cast of Avatar: The Last Airbender

Avatar is a good teaching example because nearly every main character has a clear story role and a clear personality archetype, and several move between them across three seasons.

CharacterStory rolePersonality archetypeWhat makes it more than a type
AangProtagonist, chosen oneInnocent / HeroHis pacifism is tested, not simply rewarded
ZukoAntagonist, then deuteragonistRebel in the makingHis archetype changes as he changes sides
KataraThe heart, loyalistCaregiverShe has a fierce temper and a long memory
SokkaStrategist, foil to AangJester / EverymanThe non-bender who becomes the planner
TophWildcardRebelHer independence hides a need to be cared for
IrohMentorSage / CaregiverGrief and an unflattering military past
AzulaAntagonist, foil to ZukoRulerHer control collapses when it's challenged
OzaiMain antagonistRuler (tyrant)Deliberately the least complex; a fixed point

Notice two things. First, the protagonist and the main antagonist want opposite things for the same world: Aang wants balance restored, Ozai wants to rule it, which is what makes them clean opposites. Second, the richest characters, Zuko and Iroh, are the ones whose archetype and role don't sit neatly together.

How to read a new cast with archetypes

Mapping roles is the fastest way to understand an unfamiliar series. Find the protagonist. Find the deuteragonist by asking whose arc the ending must resolve. Find the antagonist by asking what stands between the protagonist and their goal. Then look for the mentor and the foil. With those five in place, the rest of the cast usually falls into position. Rival pairs are especially easy to spot; our list of iconic rivalries shows the pattern across franchises.

Common mistakes

  • Treating the archetype as the whole character. "She's the Caregiver" is a start, not a description. If you can't say what she wants that nobody else in the cast wants, she isn't finished.
  • Confusing charisma with structure. A popular side character isn't the deuteragonist unless the ending needs their arc resolved.
  • Assuming the antagonist hates the protagonist. Many antagonists simply want something that requires the hero to fail.
  • Doubling up a slot. Two strategists or two comic sidekicks will compete for screen time, and one will be quietly written out.
  • Reaching for identity shortcuts. The moment an archetype is defined by nationality, gender or body type rather than motivation, it has become a stereotype.
  • Treating labels as a quality score. A tidy archetype map doesn't make a story good. Some great stories get their power from refusing the slot the audience expects.

Anime has its own layer of personality shorthand (tsundere, kuudere, yandere and friends) that sits on top of these universal patterns. Our anime archetypes guide explains each one.

Frequently asked questions

What are the 12 character archetypes?

The commonly used list is the Innocent, Everyman, Hero, Caregiver, Explorer, Rebel, Lover, Creator, Jester, Sage, Magician and Ruler. It comes from Carol S. Pearson and Margaret Mark's work around 2001, which built on Carl Jung's ideas. Jung himself described archetypes such as the Shadow, the Trickster and the Wise Old Man, but not this exact list of twelve.

What is the difference between an archetype and a stereotype?

An archetype is a pattern of motivation or function, such as the mentor who prepares the hero. A stereotype is a fixed set of assumptions about a type of person, usually based on group identity. An archetype gives you a starting point; a stereotype stops you from looking any further.

What is the difference between an archetype and a trope?

An archetype is a kind of character: the Sage, the Rebel, the rival. A trope is a recurring storytelling device, which may or may not involve a character, such as the training montage, the found family or the mentor who dies. Archetypes often appear inside tropes, but the two are not the same thing.

Is a foil an archetype?

A foil is better described as a story role than a personality archetype. A foil is any character whose differences make a trait of another character easier to see. L is a foil to Light Yagami in Death Note; Azula is a foil to Zuko in Avatar. A foil can be a friend, rival or villain.

Can a character fit more than one archetype?

Yes, and the most memorable characters usually do. Iroh in Avatar: The Last Airbender is both Sage and Caregiver; Luffy in One Piece is an Explorer with a lot of Jester in him. Characters can also move from one archetype to another as their arc develops.

Is the anti-hero an archetype?

It is usually treated as one. An anti-hero is a protagonist who lacks conventional heroic qualities or uses methods a traditional hero would refuse. See our anti-hero guide for the different kinds.